Most projects will start with some visual research which will involve you drawing and photographing man-made and natural objects or environments. You will investigate the work of other artists and designers and develop an understanding of historic and contemporary creative practices. You will be introduced to a range of materials and methods such as clay, woods, metals and plastics and you will learn how these can be manipulated and combined to create new and innovative 3D outcomes.
Projects might include:
• Jewellery: body adornment, object d’art, fashion accessories
• Ceramics: functional, ornamental and sculptural pottery
• Architectural: exteriors, interiors and landscape
• Product Design: transport, consumer goods, lighting, furniture.
During the individual project work you will develop a personal direction within your creative work. You will select a theme that will serve as the inspiration and direction for your coursework. You will carry out visual research in the form of drawings and photographs and also experiment with materials and processes to establish what is possible and develop specific skills. You will generate a design brief and record and explore your ideas using sketches and maquettes to communicate your concepts. Your ideas will evolve and develop allowing you to produce your final work to a very high standard. You will work on your personal theme for about two and a half terms allowing you to develop sophisticated concepts and create larger scale outcomes than on the AS course. You will also produce a written essay based on the study of artists and designers that relate to your theme or the materials and techniques in which you choose to work.
This is a creative course and the emphasis is on developing visually exciting work regardless of the materials or processes that you choose to work with
Personal Investigation (60%) : This is a long coursework unit that is started during the first year and concluded during the second year.
The Externally Set Assignment (40%) is set by the examining body (Eduqas). You will start your preparation for this in the February of the second year and produce your final work in 15 hours (normally three days) under controlled conditions in the studio.
Both elements are internally assessed and externally moderated.
There is a wide range of careers that are related to this course. It is ideal for students interested in pursuing careers in:
• Automotive design (Car styling)
• Product design
• 3D design
• Jewellery design
• Film/Theatrical/stage design
• Industrial design
• Interior design
• Furniture design
Many of our students pursue Higher Education after completing the course, studying on Art Foundation courses or Design at Degree level. If you have a specific career in mind check entry requirements carefully before choosing courses.
Yes, you will have the opportunity to visit major museums and galleries in this country. You are likely to visit London at least once. We also take advantage of more local exhibitions and events as they occur. In addition we usually offer a residential trip which is normally in Europe.
You will also be offered visits to universities/careers fairs through the tutorial programme.
£25 for the cost of materials in the first year. This is mandatory and payable through wisepay. There will be costs during the second year for materials used, and this will be calculated at the design stages of the individual projects and must be paid prior to completion. Costs vary greatly depending on the materials used but can be minimised without any impact on the final grade.
Grade 4 or a MERIT or DISTINCTION at BTEC Level 2 in Art or Design subject.
If you have not studied a creative visual course at GCSE entry may also be made via portfolio/interview
The stanadard procedure applies unless you have not taken a creative visual/practical subject at GCSE.(or a vocational equivalent) In this case you will need to collate a portfolio of evidence to demonstrate your ability to respond creatively to the 3D world. This is likely to include: Drawings, photographs and things you have made. You will need to arrange a time to present your portfolio to the course leader.
Different opportunities arise each year for competitions, community activities, speakers and visits. We always try and select the best of these to offer our students.
No, however, you still need to be good at English to write your extended written essay and other research, analysis and evaluations.
You can use CAD to explore and communicate ideas but most ideas will be explored with traditional sketching. You will have access to a laser cutter and a 3D printer can be used by arrangement with the engineering department, however the emphasis in this course is on craft skills.
You will work from some set starting points but you will be able to develop your own personal direction from these. The range of outcomes that are possible is enormous e.g. a sports stadium or a belt and buckle, a sports car or a decorative jug. The possibilities are endless but you will be given clear guidance and advice to help you.
Yes. This is an art based course and drawing is essential for recording observations, exploring ideas and communicating designs.
Some aspects are very similar such as the need to be skilful at cutting, shaping and manipulating materials. However, you will find much greater emphasis placed on aesthetic considerations and high level craft skills. If your GCSE coursework was all computer based you will have to learn some new skills.
Progression and Career Opportunities
Junior designers can expect salaries in the region of £20,000 to £25,000. Designers with significant experience in the role, including team leaders, can make £25,000 to £45,000 a year. Senior product designers can earn up to £60,000 and sometimes more.
- Industrial design
- Product design
Higher Education 52%
Darryl Scriven is now project director at Mclaren (cars)
Ben Hatherall (as far as i can tell) is now an architect in New York.
Alan Diechen and Myrn fisher are both teachers.
Where is Tom Eaton now? He will be doing something interesting!
Sam Glover is technical editor for Practical classics car magazine.